Hey just wanted to give everyone a quick update on the current status of things. I’m coming off of a nasty case of viral pharyngitis this past week so it was unquestionably my least productive week in a long time. This puts me behind a little bit but I’m going to do my best to catch up ASAP.
First Beta This Week
Had it not been for my nasty cold last week it would be out already but I’m going to make it my #1 priority to get the first beta out sometime this week. Since it’s the first I’m going to keep the number of players fairly limited, mainly to those who have helped me out the most and the few that have donated. It will be 100% combat oriented with the main focus being a test on early balance. It will also be the first time anyone outside of the development team sees the awesome new art in action! I’ll be sure to release some public screenshots along with the demo so everyone can see the new look
I haven’t heard from William (Jonas Planck) in about a week so I believe he may be going through finals for school now. Leave a comment wishing him good luck and a speedy return to finishing the art for Legend of the Void 2! Speaking of which, we’re like 99% done with the combat art which is approximately 90% of the art in the game. The top down/adventure art should finish up much quicker and then it’s just some slick cut-scenes and a little GUI work. He deserves a real round of applause, Legend of the Void 2 is shaping up to be a 10 in the graphics department and makes Legend of the Void Chapter 1 look like a 4.
Sorry for development lasting more than “a couple months” for a Legend of the Void sequel, my original plan was to release Chapter 2 as a slightly upgraded Ch1 with a basic continuation of the story, but as you can see it’s really blossoming into a massively improved game and hopefully a better direction for the series.